irredundant automaton - definizione. Che cos'è irredundant automaton
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Cosa (chi) è irredundant automaton - definizione

CHESS-PLAYING "PSEUDO-AUTOMATON" BUILT IN 1876
Mephisto (Automaton); Mephisto automaton

Ω-automaton         
VARIATION OF FINITE AUTOMATA THAT RUNS ON INFINITE, RATHER THAN FINITE, STRINGS AS INPUT
Rabin automaton; Parity automaton; Streett automaton; Omega automata; Omega automaton; Stream automaton; Ω-automata; Streett automata
In automata theory, a branch of theoretical computer science, an ω-automaton (or stream automaton) is a variation of finite automata that runs on infinite, rather than finite, strings as input. Since ω-automata do not stop, they have a variety of acceptance conditions rather than simply a set of accepting states.
Input/output automaton         
  • right
  • right
  • right
  • right
TERM
I/O Automaton; I/O automaton
Input/output automata provide a formal model, applicable in describing most types of asynchronous concurrent system. On its own, the I/O automaton model contains a very basic structure that enables it to model various types of
cellular automaton         
  • Rule 110
  • Rule 30
  • Visualization of a lattice gas automaton. The shades of grey of the individual pixels are proportional to the gas particle density (between 0 and 4) at that pixel. The gas is surrounded by a shell of yellow cells that act as reflectors to create a closed space.
  • Los Alamos]] ID badge
  • An animation of the way the rules of a 1D cellular automaton determine the next generation.
  • A cellular automaton based on hexagonal cells instead of squares (rule 34/2)
  • ''[[Conus textile]]'' exhibits a cellular automaton pattern on its shell.<ref name=coombs/>
  • A [[torus]], a toroidal shape
DISCRETE MODEL STUDIED IN COMPUTABILITY THEORY, MATHEMATICS, PHYSICS, COMPLEXITY SCIENCE, THEORETICAL BIOLOGY AND MICROSTRUCTURE MODELING
Seluler Atomatons; Cellular image processing; Cellular autonoma; Cellular Automata; Cellular Automaton; Celullar automaton; Cellular Automata machine; Cellular robotics; Cell games (cellular automaton); Cellular automata machine; Cellular automota; Cellular automata; Cellular automata in popular culture; Fuzzy cellular automata; Fuzzy cellular automaton; Non-totalistic; Applications of cellular automata; Totalistic cellular automata; Cellular automaton theory; Cellular automatons; Tessellation automata
<algorithm, parallel> (CA, plural "- automata") A regular spatial lattice of "cells", each of which can have any one of a finite number of states. The state of all cells in the lattice are updated simultaneously and the state of the entire lattice advances in discrete time steps. The state of each cell in the lattice is updated according to a local rule which may depend on the state of the cell and its neighbors at the previous time step. Each cell in a cellular automaton could be considered to be a finite state machine which takes its neighbours' states as input and outputs its own state. The best known example is J.H. Conway's game of Life. {FAQ (http://alife.santafe.edu/alife/topics/cas/ca-faq/ca-faq.html)}. Usenet newsgroups: news:comp.theory.cell-automata, news:comp.theory.self-org-sys. (1995-03-03)

Wikipedia

Mephisto (automaton)

Mephisto was the name given to a chess-playing "pseudo-automaton" built in 1876. Unlike The Turk and Ajeeb it had no hidden operator, instead being remotely controlled by electromechanical means.

Constructed by Charles Godfrey Gumpel (c.1835 - 1921), an Alsatian manufacturer of artificial limbs, it took some 6 or 7 years to build and was first shown in 1878 at Gumpel's home in Leicester Square, London. Mephisto was mainly operated by chess master Isidor Gunsberg.